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It should be noted that at the start of the game development our initially targeted system requirements were much lower. As a result (and due to the lengthy game development) the game can be played well on lower-end systems (the game ships with two renders – DirectX 8 and DirectX 9 one). Additionally, the game allows to scale various options for optimal performance. For the maximum quality and performance, the more powerful system you have, the better.


Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight – only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.

I wasn’t a big fan of the main quest. Besides being a giant fetch quest all the way through, the later parts rely far too much on fighting a ton of human enemies in enclosed spaces. It shines early on when it focuses on atmosphere, mutants and avoiding anomalies but unfortunately dropped the ball on the later parts. That said it had some amazing moments in it and will remind you that this world is dangerous and wants you dead. The story was surprisingly interesting and features multiple endings depending on how you played and your decisions. Be warned, unless you have a mod installed, the ending is the end and you’ll no longer be able to play afterward.


Fallout is an RPG game that is occurring after a nuclear war what destroyed the entire world as we now it. But there was a few people that survived in "Volts" and they created the "new world". Represent entire series of Fallout games including Fallout, Fallout 2, Fallout: New Vegas, Fallout 4, Fallout 76.

Mohamad, the previous main dev who once left, and corrupted the team. Luckily my team was able to recover but the team he made didn't work so now I offered him to come back. THIS IS FOR ALL YOU FANS, who want our games to be released sooner.



From that moment on it is your independent explorations and fight. The gameplay will be reactive to the way you construct it: prefer noiseless stealth operations with multi-hour ambushing?

Designed for ease of installation and use, the ZRP focuses on addressing technical issues and making minor tweaks to performance while maintaining Shadow of Chernobyl’s original design paradigms as closely as possible. In addition to a slew of bugfixes and translation adjustments, the ZRP also allows the player to customize many Shadow of Chernobyl (discover here) configuration factors such as movement speed and jumping height, quest recycle time, weight capacity and headbob degree. The ZRP is also compilation-friendly and many mod compilations use the ZRP as a base when development begins.


You can find stuff such as a backpack hidden under the stairway or an out of place chest but unless an NPC told you about it or you found the coordinates from a corpse they will possess nothing in them. That really harms the exploration since going off the beaten path is often pointless due to it and properly “finding” them will include a giant quest marker to its exact position. This is one feature the game would have been better off without. Luckily the Artifacts do not go by these rules and you can find them if you keep your eyes peeled for their usual distinct glow.

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Still much skinning, level building, and photo-textures from photography trips are still to be done. As the animations will come later, because I still need to set a time for Motion-Capture at our Campus's studio.

Elements that I can’t wait to see retuned for the sequel. What do you want to see in the sequel? First guy to say loot boxes that contain skins for gas masks, gets thrown into the pit where we keep the Psy-Dogs.


I have in mind to do Zone Revolution ™ for three sequences of STALKER. The former was Mini Mod Zone ™, now I have something more to do. Zone Revolution ™, is a compilation of mods, and also modification, and script revision.

A unique, first-person, multiplayer urban survival experience. Set in a post-apocalyptic world, Nether forces players to make life-saving decisions in a fast-paced struggle against players and the environment. Join tribes, hold territory, scavenge.


S.T.A.L.K.E.R: Shadow of Chernobyl Mods: S.T.A.L.K.E.R. Complete

Will there be normal citizens just walking around towns doing there own business? Or will the world of STA be torn and driven by gangs?

Shadow of Chernobyl are impeccable. What's more, the sky gets progressively darker as time passes in the game, making it harder to see what's around you.


Here is a new Q&A submitted by various members of the filefront community about STA. With this Q&A is a couple answers by GSC's staff team.

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Druckmann and Mazin will write and executive produce; Carolyn Strauss (Emmy®-winner for HBO’s “Game of Thrones” and “Chernobyl”) also executive produces along with Evan Wells (President of Naughty Dog). The project is a co-production with Sony Pictures Television and in association with PlayStation Productions. THE LAST OF US is the first television series from PlayStation Productions.


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There will be items around that the player may use for himself to regain health, or to stop bleeding. So the player can select a certain amount of random items that he can use before he/she is shot by another player, who can as well pick up his/her stuff.

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STALKER-inspired fan game in CryEngine 2 cancelled, but you can download its latest build

It has no realism base objectives. And there are eighteen maps in which gamers can freely select any one of them to play. Such as dogs, sheep, and many more. These creatures can additionally assault the players. And the recreation also gives practical approaches. Overall you want to take these all goals with your mission. And also to entire the mission inside the conditions.

Running itself is typically ill-advised as not only will it advise everything nearby of your location but the world is scattered with anomalies, a near invisible tear in space that can have various effects on you, none of them pleasant. What may appear to be just a bit of wind may drag you in and violently tear apart your body, a random jet of fire may stream out of where you step and some can even randomly move around. You do have something similar to a Geiger counter to alert you when you are near any anomaly so if you are running the chances of you reacting fast enough decrease to survive it decrease. Alongside these invisible threats you also have to worry about radiation, your hunger and the time of day.


You are some nameless man that falls off a truck full of corpses and to your luck are rescued by someone that finds out you are alive. Upon taking you in they notice you are marked with a tattoo and are dubbed the nickname Marked One. Once you awaken you realize that you have no idea who you are and have one simple mission on your PDA, find and kill a man named Strelok. Other than the mysterious background, you will soon find out that you are nothing special and just as likely to end up dead as anyone else.

Will there be different buildings in the game that you can enter? Such as a resturaunt, a gym, a motel, ect?


Team deathmatch and CTW (Capture the Whatever) will be set on small to medium/semi-large scaled maps. Gameplay modes such as S&E and TW are being decided on how they will work best.

Deep in the twilight of the Black Forest, you and your companions crouch before the robber-knight's tower. Hans, the alchemist, places his mysterious potion by the door. Ebhard the friar implores Saint Dunstan to bless your weapons and armor.


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Project Stalker – an adventure game with a gripping storyline, which was created based on the famous novel “Roadside Picnic”. This game takes you into the Chernobyl (site web) exclusion zone, where you will walk through the gloomy locations and destroy the enemies and mutants. The story of the game begins with the fact that a truck with corpses discovered a living person.


In a medieval fantasy world, strange drugs appear that create an addiction among the population. It appears that they are all coming from one central point that is controlled by a mysterious stranger.